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Privacy Policy — Apex Booster+

Last updated: August 10, 2026 (v4 — documents the actual behavior of Android Auto Backup, physically confirmed: library, history, GFX Profile, language, onboarding and preferences can be restored by the system backup; Apex Studio media is excluded)

1. Data Controller Identification

App name: Apex Booster+

Developer / Controller: AllAppsEngineer

Official contact: allappsengineer@gmail.com

2. Data Stored Locally on the Device

Apex Booster+ does not have its own server. The data below is stored on your device, through Android's SharedPreferences, and Apex Booster+ does not transmit it to any server of its own operated by AllAppsEngineer. Certain preferences and operational data may, however, be copied or transferred by Android's own backup, restore, and device-transfer mechanisms — see section 2.1:

DataPurpose
Library of added gamesDisplay and manage the user's game library
Game identifier (packageName)Identify and launch the corresponding app
Local GFX profile per gameSave the visual preference chosen by the user
Session historyDisplay previous sessions and local metrics
Selected languageKeep the language preference between sessions
Onboarding completed flagAvoid showing the tutorial again when reopening the app
Low Distraction Mode preferenceReduce animations, brightness and haptics when enabled by the user
Apex Floating Button state (on/off)Remember whether the user chose to keep the capture shortcut active

This data is not synced, sold, or shared with third parties by Apex Booster+.

2.1 Backup, Restore, and Device Transfer (Android)

Apex Booster+ has Android Auto Backup enabled, with a selective (allowlist) backup policy defined within the app itself. These rules cover two behaviors provided by the Android platform: backup/restore and device transfer (used, for example, when setting up a new device from an old one).

This behavior was physically confirmed: after uninstalling and reinstalling the same app on a test device, the library, history, GFX Profile, language, onboarding, and preferences were restored; screenshots and video clips were not.

Who administers this process: the backup, restore, and transfer are not performed by an AllAppsEngineer server or by Apex Booster+'s own code. This process is administered by the Android system and by the backup mechanism/provider configured on the device or in the user's account — not by AllAppsEngineer's servers. When available, the user can manage backup, restore, or transfer options in the system/device settings.

3. Local Device Readings

The app performs the following local readings for informational purposes:

These readings do not generate any personal data sent to a server — the app's only network communication is the latency check above.

4. Installed Apps

To allow the user to select games from their library of installed apps, Apex Booster+ may list launchable apps available on the device.

5. Apex Studio — Screen Capture, Video Clips and Gallery Media

Apex Studio is the app's social content creation feature. It offers three ways to obtain media, all explicitly triggered by the user:

5.1 Gallery import

The user can voluntarily select an existing image or video on the device through Android's native media picker (image_picker). The file is read only in memory, during the session, for preview and card composition — it is never sent to servers and is not saved in the app's preferences.

5.2 Screen capture and video clips (Apex Floating Button)

With the Apex Floating Button enabled (optional — see section 7), the user can capture a screenshot or record a short video clip (10 to 60 seconds) of their own gaming session. This feature uses Android's MediaProjection API, which requires explicit user confirmation on the operating system's own consent screen before any capture starts, and keeps a persistent notification while capture is active.

6. Export and Sharing

Apex Studio lets the user compose a visual card (image or video with an Apex frame) from selected or captured media. All composition — including video export — happens locally on the device, with no server-side processing step.

7. Apex Floating Button (SYSTEM_ALERT_WINDOW)

The Apex Floating Button is an optional visual shortcut shown over other apps during a gaming session, used exclusively to quickly open the screen/video capture described in section 5.

8. Commercial Model — Paid App for Download

Apex Booster+ is a paid app for download on Google Play: a single purchase of the app, with all features available from the first install. There is no subscription, no ads, and no in-app purchase, paywall, or unlock processed by the app's own code.

Payment is processed entirely by Google Play during the app's installation/purchase step, outside of Apex Booster+'s code — the app does not integrate any Billing library, and does not process, see, or store card numbers, bank details, payment information, or any local "purchased/unlocked" state. Apex Booster+ keeps no record of amounts, billing dates, or payment method — that history lives exclusively in the user's Google Play account, in the store, outside the app.

9. Data Not Collected

Apex Booster+ does not collect any of the following data:

Photos, videos, and in-game internal audio are only accessed when the user explicitly triggers gallery import or the capture described in section 5 — never automatically, and never sent outside the device by Apex Booster+. This media is also explicitly excluded from Android's backup, restore, and device-transfer mechanisms (section 2.1).

10. Data Sharing with Third Parties

Apex Booster+ does not sell, rent, or share personal data with advertisers, partners, or third parties. There is no:

Apex Booster+ does not integrate the Google Play Billing library or any other in-app purchase SDK — the app is distributed as a paid app for download, with no Billing components in the code or dependencies (confirmed via gradlew :app:dependencies: no reference to com.android.billingclient:billing or the transitive Google Play Services components it used to bring in).

11. Permissions Used

PermissionPurpose
InternetBasic latency and connectivity test (Apex Ping)
Focus Mode / Do Not Disturb accessGamer Focus Mode — only when the user grants permission
Display over other apps (SYSTEM_ALERT_WINDOW)Apex Floating Button — only after explicit activation in Settings (section 7)
Foreground service / screen capture (FOREGROUND_SERVICE, FOREGROUND_SERVICE_MEDIA_PROJECTION)Keeps screen/video capture visible to the user via a persistent notification while active
Foreground service — microphone (FOREGROUND_SERVICE_MICROPHONE)Declared only during a video recording with in-game internal audio (section 5.2) — never to capture the physical microphone
Record audio (RECORD_AUDIO)Required by the Android API for in-game internal audio capture (section 5.2); the physical microphone is never read
Network state / Wake lock (ACCESS_NETWORK_STATE, WAKE_LOCK)Brought in by the androidx.media3 library (Apex Studio video playback) — not used directly by the app's own code

No other sensitive permission is requested in this version. The app does not request permanent access to the gallery, location, contacts, or camera.

12. Data Retention and Deletion

Since Apex Booster+ has no server of its own, there is no data retention by AllAppsEngineer's infrastructure outside the user's device. Certain preferences and operational data (section 2.1) may be copied or transferred by the Android system's backup, restore, and device-transfer mechanisms, administered by the device or the user's account — not by AllAppsEngineer's servers. When available, the user can manage these options in the system/device settings, independently of Apex Booster+. The app is paid for download — there is no in-app purchase status, unlock, or local entitlement to retain or restore.

13. Limitations and Important Notices

14. Data Security

Preferences and history data are protected by Android's app sandbox and the device's file system encryption. Screenshots and clips live in a folder specific to the app, not accessible to other apps without the user's explicit permission. The app's only network communication — the latency test (section 3) — uses the operating system's standard encrypted connection (HTTPS/TLS).

15. Children

Apex Booster+ is not directed at children under 13 and does not knowingly collect data from minors.

16. Contact

For questions, requests related to data stored locally on your device, or any privacy-related matter, please get in touch:

E-mail: allappsengineer@gmail.com

17. Changes to this Policy

VersionDateChange
v1June 4, 2026Initial publication
v2July 28, 2026Added sections on screen capture, in-game internal audio, floating button, video export, and one-time unlock; corrected outdated references that described these features as "future" when they were already implemented; updated permissions table.
v3July 30, 2026Removed internal Billing (Google Play Billing / in_app_purchase) from the code. Apex Booster+ is now a paid app for download, with no in-app purchases, no paywall, and no local unlock state. Section 8 rewritten; removed references to com.android.vending.BILLING, the purchase status cache, and the "Restore purchase" button.
v4August 10, 2026Documented the actual behavior of Android Auto Backup, physically confirmed. Added section 2.1: library, history, GFX Profile, language, onboarding and preferences can be copied, restored, or transferred by the system's backup and device-transfer mechanisms; Apex Studio screenshots and video clips are explicitly excluded from that copy. Sections 2, 9, and 12 adjusted to no longer state absolutely that data "never leaves the device" — precision added: it is not sent to a server operated by AllAppsEngineer; this process is administered by the Android system and by the backup mechanism/provider configured on the device or in the user's account, manageable by the user when available.

This policy may be updated periodically to reflect changes in the application. The "Last updated" date at the top of this document will always indicate the version in effect.